Here's SMBC on price discovery:
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I'll post market design related news and items about repugnant markets. See also my Stanford profile. I have a general-interest book on market design: Who Gets What--and Why The subtitle is "The new economics of matchmaking and market design."
Here's SMBC on price discovery:
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In The Conversation:
The British Miracle Meat: how banning repugnant choices obscures the real issue of poverty by Renaud Foucart
"A provocative Channel 4 satirical programme, The British Miracle Meat, has led to hundreds of complaints to media regulator Ofcom. The mockumentary depicts ordinary Britons facing the cost of living crisis selling thin slices of their tissue to an innovative factory that uses it to grow lab meat.
The show was inspired by Jonathan Swift’s satire A Modest Proposal (1726), in which the author of Gulliver’s Travels suggests poor Irish people sell their children for food. The Channel 4 show’s creators wanted to make viewers think about the effects of the cost of living crisis, as well as the future of food.
Viewers were left baffled, however, seeing the show as promoting cannibalism. In the UK, it is illegal to sell human organs and other tissues. But in economics, we teach our students the theory of “repugnant markets” – those in which disgust or distaste lead governments to ban certain transactions rather than tackling the underlying economic reasons for them."
Sometimes it seems that those who are most worried about markets for kidneys are worried about different things than those who are most worried about kidney patients.
In case you were wondering, here's a video game to help you empathize with those you might otherwise disagree with: Space Warlord Organ Trading Simulator . It can be yours for just $19.99, much less than the cost of an eyeball.
"ORGANS. Everyone has them, and everyone wants them. You are an Organ Trader, the funnel for fleshy meat parts into a strange, evolving, and desperate universe full of clients.
"Contend with the cutthroat organ market. Trade viscera with dubious figures. Keep vampire-leech organs from devouring the rest of the goods inside your cargo hold. Flood galaxies with meat. Make a profit.
"This is Space Warlord Organ Trading Simulator: the sci-fi body horror market tycoon you didn't know you needed."
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And, in case you aren't tuned into repugnant transactions via video game, here's a review of the game in the Guardian:
Space Warlord Organ Trading Simulator review – ghoulish satire of human greed
"It’s a premise as old as time: buy low, sell eyes. And spleens. More of a frantic clicker-game than a strategy sim, Space Warlord Organ Trading Simulator is only slightly more complex than a screensaver, though still chemically compulsive. Days are split between navigating a fleshy stock market, and trying to outbid cyborgs and dogs with names like Chad Shakespeare on the freshest human cuts. Think eBay as overseen by Harlan Ellison’s Allied Mastercomputer. You accept orders, wait for the organs to show up, grab them before a rival trader does and try to make a profit. As you progress, your customers get fussier. Organs are graded like trading cards, or Destiny loot drops. Where does a mythic lung come from, anyway? No time to think about it. The market wants what it wants."
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All of which reminds me of this old/new question:
Here's Saturday Morning Breakfast Cereal on economists: https://www.smbc-comics.com/comic/econs
And it's a two-fer, economists are hot over at SMBC: https://www.smbc-comics.com/comic/holes